
I like that you can climb trees and alternate between them and buildings mostly seamlessly. Allowing you to keep moving seamlessly after killing your targets. I like that you can retain your momentum and movement when performing actions like Assassinations. I like that AC4 retains many of the improvements AC3 made with the Anvil Next Engine to the core gameplay and movement. Which is ironic given Edward isn't an official Assassin and is even working against the Assassins for most of the game lol. Normally, I was never fond of these missions but just being able to sneak along rooftops and blend in crowds, even if not the most deep, still felt cool and "like I was an Assassin". I even found enjoyment in some of the tailing missions somehow (at least at first). I really missed this feeling from the latest Assassin's Creeds. Their mix of architecture and layouts also made it fun to parkour and wall eject. The atmosphere and design of these cities was really cool. So this is a review of the singleplayer side.Ĭoming off playing Odyssey that removed a lot of the parkour and social stealth elements the series was known for, it was always refreshing whenever I explored the main cities of Havana and Kingston. I was thinking of platinumming this game but I didn't want to deal with the multiplayer trophies. I recently finished the main campaign of AC4 (and a good chunk of the optional content).

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